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Almond Mushroom, ABM · 2022 · Randomized Controlled Trial

Medium relevance

The effect of immersive virtual reality-based attentional bias modification on anxiety mitigation in healthy population.

Agaricus blazei

Liver support
SpeciesAlmond Mushroom, ABM
JournalPsyCh journal
Year2022

Key points

  • The present study compared an immersive virtual reality-based attentional bias modification (immersive VR-ABM) with the desktop version of the VR-ABM and an immersive virtual reality-based game (immersive VR-game) to examine the possible effect of the immersive presence on self-reported emotional reactions to a stressful task
  • One hundred and twenty participants were randomly assigned into three groups, and each group received a three-turn induction-intervention training
  • Anxiety symptoms were assessed at pre-induction, post-induction, and post-training
  • Results showed that virtual reality-based anxiety was induced and alleviated successfully in all three groups, but only the immersive VR-ABM group showed an accumulated effect on self-reported anxiety across sessions
  • The attentional bias based on probe latencies indicated no significant change in either the immersive or desktop VR-ABM groups
  • The present findings support the hypothesized VR-ABM's effect on self-reported anxiety at the immersive presence

Metadata-grounded summary

Citation abstract

The present study compared an immersive virtual reality-based attentional bias modification (immersive VR-ABM) with the desktop version of the VR-ABM and an immersive virtual reality-based game (immersive VR-game) to examine the possible effect of the immersive presence on self-reported emotional reactions to a stressful task. One hundred and twenty participants were randomly assigned into three groups, and each group received a three-turn induction-intervention training. Anxiety symptoms were assessed at pre-induction, post-induction, and post-training. Results showed that virtual reality-based anxiety was induced and alleviated successfully in all three groups, but only the immersive VR-ABM group showed an accumulated effect on self-reported anxiety across sessions. The attentional bias based on probe latencies indicated no significant change in either the immersive or desktop VR-ABM groups. The present findings support the hypothesized VR-ABM's effect on self-reported anxiety at the immersive presence. The practical implications of using immersive VR-ABM are discussed for obtaining ecological validity.

Citation

Wang Y, Zhang X, Gao J, Zhang L, Jiang J (2022). The effect of immersive virtual reality-based attentional bias modification on anxiety mitigation in healthy population. PsyCh journal https://doi.org/10.1002/pchj.581 PMID: 35922380

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