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Almond Mushroom, ABM · 2020 · Journal Article

Medium relevance

Seeking neutral: A VR-based person-identity-matching task for attentional bias modification - A randomised controlled experiment.

Agaricus blazei

Immune support
SpeciesAlmond Mushroom, ABM
JournalInternet interventions
Year2020

Key points

  • BACKGROUND: Attentional bias modification (ABM) aims to reduce anxiety by attenuating bias towards threatening information
  • The current study incorporated virtual reality (VR) technology and 3-dimensional stimuli with a person-identity-matching (PIM) task to evaluate the effects of a VR-based ABM training on attentional bias and anxiety symptoms
  • RESULTS: Change in anxiety did not correlate with change in bias ( r = -0.08)
  • A repeated-measures ANOVA showed no significant difference in bias from pre- to post-ABM, or between groups
  • Participants showed reduction in anxiety score at each successive assessment ( p <.001, Nagelkerke's pseudo r 2 = 0.65)
  • A clinically significant change analysis revealed that 4% of participants were classified as 'recovered' at 3-month follow-up

Metadata-grounded summary

Citation abstract

BACKGROUND: Attentional bias modification (ABM) aims to reduce anxiety by attenuating bias towards threatening information. The current study incorporated virtual reality (VR) technology and 3-dimensional stimuli with a person-identity-matching (PIM) task to evaluate the effects of a VR-based ABM training on attentional bias and anxiety symptoms.

METHODS: One hundred participants with elevated social anxiety were randomised to four training groups. Attentional bias was assessed at pre- and post-training, and anxiety symptoms were assessed at pre-training, post-training, 1-week follow-up, and 3-month follow-up.

RESULTS: Change in anxiety did not correlate with change in bias ( r = -0.08). A repeated-measures ANOVA showed no significant difference in bias from pre- to post-ABM, or between groups. For anxiety symptoms, a linear mixed-effects model analysis revealed a significant effect of time. Participants showed reduction in anxiety score at each successive assessment ( p <.001, Nagelkerke's pseudo r 2 = 0.65). However, no other significant main effect or interactions were found. A clinically significant change analysis revealed that 4% of participants were classified as 'recovered' at 3-month follow-up.

CONCLUSIONS: A single session of VR-based PIM task did not change attentional bias. The significant reduction in anxiety was not specific to active training, and the majority of participants remained clinically unchanged.

Citation

Ma L, Kruijt AW, Ek AK, Åbyhammar G, Furmark T, Andersson G, et al. (2020). Seeking neutral: A VR-based person-identity-matching task for attentional bias modification - A randomised controlled experiment. Internet interventions https://doi.org/10.1016/j.invent.2020.100334 PMID: 32904341

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